3-D ROUND
This is another archery round which was designed for hunting practice. Targets are three-dimensional, lifelike in size and color, and made of a soft foam material. Targets can be purchased or made by hand. Targets can simulate Deer, Bear, Elk, Caribou, Alligator, Lion or almost any species of animal that is hunted. Usually laid out on a roving 30-target course, distances are unmarked and unknown and vary from 0-50 yards. Only one arrow is shot at each target.
There are 3 (sometimes 4) scoring areas on each target. The highest scoring area is the center of the vital area, which scores 10 points. The next scoring area is the vital area, which scores 8 points. These 2 areas simulate the heart-lung area of the animal. The next scoring area is the wound area, which is anywhere in the animal outside the vitals, which scores 5 points. The arrow must touch the scoring area to score the higher score. The arrow must stay in the animal to score. No points are awarded for a miss.
There are a few different variations to this scoring, however the scoring rules are to be posted at the registration table before shooting begins. Some tournaments, not all, score an additional area, generally in the center of the 10 ring, which is scored as 12 points. Some clubs have a variation on the shooting rules, for instance a performance shoot, has scoring dependent upon the shooting distance and hit location.
Different color stakes are provided for different equipment classes and age groups. Normally no ranging devices of any kind are allowed. However, there are some exceptions which are posted at the registration table before shooting begins. For instance, a performance shoot allows range finders.
The maximum possible score for the each target is 10 points. The possible perfect score, for the 3-D Round (assuming 30 targets) is 300 points. If the optional 12 rings are used, the maximum score is 360 points.
SCORING
The picture below shows a typical 3-D target with scoring rings and their point values. A "kill" is worth 8 or 10 (maybe 12) points depending on where the arrow hits. The arrow must touch the scoring line of the higher score ring to score. A "wound" is scored as 5 points anywhere else in the target. The arrow must be in the target to score.
